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Pac-Man attempts to clear the game board of dots before getting caught by ghosts.
Setup
4 players are designated as Ghosts, 4 player are designated as Ghost Generals
1 player is designated as Pac-Man, 1 player is designated as Pac-Man's General.
Ghost Generals and Pac-Man's General fire up the control panel and select the corresponding character names from the list. The Ghosts and Pac-Man proceed to their starting locations. When all players are at their starting stations the Ghost and Pac-Man Generals move their icons to the starting point on the game board.
The Playing Area
The Pac-Manhattan grid covers a 6 x 4 block area surrounding Washington Square Park. Intersections are designated by a letter and number starting in the top left corner and continuing left to right
Power pellets are located at the intersections A1; E1; A6; E7 (i.e. the corners of the board) If they are active their intersection is colored yellow, when consumed their intersection turns white. Washington Square Park is off limits to all players.
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Game Play
Pac-Man and Ghosts
At the start of the game, Pac-Man runs along the streets, staying outdoors, within the designated playing area at all times. The ghosts may begin to chase Pac-Man. Pac-Man continues to run the board until all of the dots are "eaten" or one of the ghosts eats Pac-Man.
Upon arriving at a street corner, Pac-Man and the Ghosts must report their new location to their respective Generals.
When Pac-Man arrives at an intersection with an available Power pellet he automatically consumes it. If being chased, Pac-Man must touch the pole at the corner to activate the power pellet. Upon consuming a power pellet Pac-Man is "invincible" for two minutes and may eat the ghosts. If a Ghost is eaten, the ghost must return to the starting point before being able to chase Pac-Man again.
Communication
Pac-Man's General can pass any information regarding the state of the board to Pac-Man.
Ghost Generals can inform the Ghosts of other ghosts' locations and Pac-Man's power up state (powered or not) but may not reveal Pac-Man's Location
Scoring
Pac-Man receives 30 points per block traveled in entirety and 200 points for the first ghost captured during a particular power pellet's duration. Points gained for catching a Ghost are doubled for each subsequent Ghost (i.e.200, 400, 800, 1600).
ICA WANTS TO PLAY!
via Doug's presentation 'Child and the City' today at lunchbreak
all images via pacManhattan.com